AnythingApplied I haven't seen these details elsewhere, thanks. To be honest, I don’t know how much of this is true, but I think the majority is. The earliest you can find legendary junk is around 40 hrs (1d 16hrs), and is entirely dependent on whether the RNG gives you Junk Events which can reward legendary junk (3 known events) after that point. Luck determines how often a dweller will get a critical hit chance (I think). Agility is really important, because it determines dweller attack speed, a.k.a. Each craftable item has an indicated SPECIAL stat, and dwellers with higher levels of it will increase the speed of crafting as well. Intelligence isn’t really important in combat, although I guess you could say it impacts speech checks. 1 Crafting rooms 1.1 Weapon factory 1.2 Outfit factory 2 List of crafting recipes 2.1 Apparel Crafting rooms Dwellers assigned to crafting rooms will decrease the time necessary for the item to be crafted. In the cannon Fallout series, Charisma determines if you will be able to pass a speech check or not. Charisma determines how well a dweller is at persuading others. Endurance determines dweller HP, so more endurance means that as the dweller levels up their HP with increase more. Strength determines the chances of dealing higher or lower damage (if the weapon has varying damage, that is), Perception determines how fast the arrows move on the critical hit HUD, higher Perception slowing the arrows, and it also can be considered accuracy, although that isn’t actually present in-game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |